Dungeon
The path to the dungeon is dingy, and increasingly unkempt. Insects skitter away from the light and motion you provide during the trip down into the bowels of the hotel. This isn't a place that is maintained well. It might not even have been designed for human habitation.
That changes at the end of the end of the path. The dungeon itself is an anachronistically modern unit, scrubbed clean and white as if it was just built yesterday. It looks comfortable in comparison. There are couches and a bed, one which might be softer than the one in your regular room. Is being sent here a punishment or a vacation?
But this is a space of isolation and imprisonment. You've been sent here to think about what you've done, to contemplate and feel remorse. And to help with that, you'll find that your powers don't work here. No smashing through walls or flying in circles. It's time to get in touch with what makes you tick on the inside.
With the sterility comes a lack of stimulation. The bright flourescent lighting never dims to give you a chance to sleep. The walls are padded too thickly to allow for any sound to break into the space. Even if someone came to visit at your window, there's no hope to hear them if they don't beg a demon guard for intercom access.
The restroom seems relatively private, all things considered. It's a tiled area at the back of your cell. Strange that there's a floor drain, and that the metal seems a little red around the edges. But that's probably nothing. Even if you find yourself needing to scream, no one will hear you.
( Back To Map & Key )
That changes at the end of the end of the path. The dungeon itself is an anachronistically modern unit, scrubbed clean and white as if it was just built yesterday. It looks comfortable in comparison. There are couches and a bed, one which might be softer than the one in your regular room. Is being sent here a punishment or a vacation?
But this is a space of isolation and imprisonment. You've been sent here to think about what you've done, to contemplate and feel remorse. And to help with that, you'll find that your powers don't work here. No smashing through walls or flying in circles. It's time to get in touch with what makes you tick on the inside.
With the sterility comes a lack of stimulation. The bright flourescent lighting never dims to give you a chance to sleep. The walls are padded too thickly to allow for any sound to break into the space. Even if someone came to visit at your window, there's no hope to hear them if they don't beg a demon guard for intercom access.
The restroom seems relatively private, all things considered. It's a tiled area at the back of your cell. Strange that there's a floor drain, and that the metal seems a little red around the edges. But that's probably nothing. Even if you find yourself needing to scream, no one will hear you.
( Back To Map & Key )